Resume

Mike Cicchi
 (707)853-1277

  • Art director with over 18 years of Game Industry experience.
  • Multi-Platform development:  Mobile, Social, MMO, Console, and PC.
  • Experience with all aspects of game related art creation: UI, Effects, Vector art, Flash animation,Modeling, Shader creation, Rigging, and 3d animation
  • A Proven track record with highly sensitive licensed based projects.
  • Software: Illustrator, Flash, Photoshop, 3dsMax, Maya, zBrush, Perforce, SVN, Premiere, After Effects, Painter, Variety of Proprietary Tools
Professional  Experience
IGT, San Francisco
Contract Artist
October 2013 - present
  • Creating art content for online gaming.
  • Match existing art styles
  • Directing look and feel of confidential product.
  • Creating concepts for potential products. 
Freelance
December 2012-present
MediaSpike:  In game playable branded assets for a variety of products.
Squirrel Cat Studios:  UI art and design
Thomas Gunn Miniatures: Character concept and turnarounds
IDW Publishing: Inking comic book; The Other Dead

DeezGames/MediaSpike
May 2010 - November 2012
Art Director
Art Direction / Conceptual Art/Vector Art/Flash Animation
Flash based game production for Social Networks and Mobile, 3rd party development
  • Develop look for product (1st party development)
  • Match look and feel of existing art style (3rd party development)
  • UI art creation and integration
  • Character creation and animation
  • Create art bible for pitch material
  • Develop art pipeline
  • Work with engineering to develop tools for art integration
  • Create Asset List, assign art tasks
  • Manage and hire contractors
  • Ensure aesthetic quality
  • Prototype characters, props, UI

Game Titles:  Celebrity Meltdown- not shipped, Happy Aquarium- IOS port + additional backgrounds, MobSquare- iOS, location based mafia type game, Pets- PetVille type game for Tagged social network

Ohai Inc.
November 2008 — May 2010
Art Director   
Art Direction / Conceptual Art/ Modeling/Texturing/Animation
  • Manage Art Department: hire, train and manage artists
  • Determine look and feel for product.
  • Illustrate character, backgrounds and prop concepts
  • Manage and hire art staff including contractors and outsourced studios
  • Ensure aesthetic quality
  • Provide artistic guidance to entire team
  • Create asset lists, assign art tasks
  • Prototype 3D characters, props, architecture, environments
  • Develop art pipeline for integration into engine

Game Title: City of Eternals Original Flash based MMO for Social Networks 


Totally Games
December 1999-October 2008
Art Director                                                                                   
Art Direction / Conceptual Art/ Modeling/Texturing/Animation
  • Manage Art Department: hire, train and manage artists, developed promising talent into art leads, create art and animation task lists, schedule tasks, establish art styles, review assets, established a mentoring system – have fostered an environment where older established artists mentor junior artists so that they developed into highly productive artists capable of high quality work during a compressed schedule.
  • Hire and manage outsourcing groups and approve all outsourced materials,
  • Prototype Creation for characters and environments.
  • Creation of promotional materials (print and video)
  • UI asset design and creation.
  • Character modeling, texturing, rigging and animation.
  • Environment modeling, prop modeling, and texturing.
  • Established pipeline for model creation and texture layout for maximum amount of re-usability keeping production time short.
  • Creation of concept art for characters, levels and backgrounds, lighting and props.
  • Character and ambient object animation, Character rigging and FX creation.
  • Partnered with designers to develop levels, hone gameplay and to ensure that art enhances game design.
  • Push for new techniques to make sure the art looks the best it can possibly be.
  • Collaborate with tools programmer to design art toolset

Game Titles:
PBR: Out of the Chute: (Fall 08) Sport action title based on the popular, up and coming Professional Bull Riders League, Dora Saves the Mermaids: Children’s adventure title for the PS2, Alien Syndrome: Multi-platform simultaneous release for the Wii and PSP, Yeti Vision: Myst type adventure for Disney’s Animal Kingdom’s Expedition Everest attraction, Buzz Lightyear AstroBlasters; Rail shooter developed for Disney theme parks , Secret Weapons over Normandy: WWII Flight Action- PS2, Xbox, PC,
Star Trek Bridge Commander: Star Trek themed capital ship tactical action- PC.  Also worked on a variety of small titles for mobile phones (Bodacious ‘80’s Trivia) and serious games and training software for Cisco.

Sierra Online/Vivendi Universal
June 1997- December 1999
Lead Artist/Lead Concept Artist         
  • Research, Create and Determine look and feel for entire product.
  • Illustrate costumes, characters, backgrounds and props.
  • Manage and Hire Background Artists
  • Ensure aesthetic quality
  • Provide artistic guidance to entire team
  • Create Asset Lists, Assign Art Tasks
  • Hire, Manage and Direct Contractors
  • Prototype 3D props, Architecture, Environments
  • Stipulate how the game art is integrated into the game engine.
  • Determine protocol and template for final game art
  • Create logos and promotional art for web sites and User Interface screens
  • Art Direct Prints for Promotional Use.


Titles:
Middle Earth On-line (MMO) (cancelled product):  MMO based on Tolkein’s Lord of the Rings,
The Realm Online:  Sierra’s first MMO.                                                             
 
Freelance
July 1996-June 1997
Clients:   Lightsource Studios: Character concepts, 2D Prop Art and 3D Models and Animation.
Companies contracted with at Lightsource: Dreamworks Interactive(Concepts -Tai Fu), Orbital Studios (Cut Scene Clean Up.- Alien Alliance), Learning Company (Inking Backgrounds) Electric Communities (2D Animation, Prop Creation, Background Concepts), Accolade (Character Concepts), Urbanite Information Systems (Web Graphics), Solutions for Global Access (Web Graphics), Terry Smith Creations (Character Concepts, Script Writing)

Ocean of America (Infogrames)
February 1995-July 1996
2d/3d Artist
Game Titles:
Mission Impossible – Nintendo 64:  Concept Art/ Level Design/Game Design,  Lobo- Sega Genesis:  Concept Artist/Cleanup , Water World - Nintendo 64: Concept Artist/ Texture Maps
Where’s Waldo - PC: 2D Animation
 
Freelance
May 1991-February 1995
Clients:  Terry Smith Creations: Character Concepts, Comic art, Toy design, Silicon Graphics: Comic Illustration, Phoenix Suns: Portrait Painting
 
Education
BA in Fine Art/ California State University Chico 1991
 

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